Games are flooding the market at an alarming rate. In this context, not all games are popular and top class, there are many which are not able to match the bar and meet the gamers’ expectations. A company whose sole aim is to make money out of game designing will not succeed unless they strive to understand what their buyers want and incorporate those needs. A graphic design diploma course unearths some of the bitter truths of the industry that reveals why a typical game fails in the market:
Not Enough originality
Using an old age idea and conventional technique and traditional outlook cannot let you run a long race. You may succeed for a short span of time but if you really want to be a big hit amongst the gamers, you should bring out something new and unique that has never been offered before. Originality and newness are the keys to achieving success in the gaming market. You should try to develop games that have a potential to be replayed endlessly or provide new offerings at every stage. If the game has a huge potential, think of increasing its scope to match some modern-day expectations.
Neglecting your Audience
Your game will only become a game if it is played extensively. No point putting several months and years of hard work in meticulously creating a game if you cannot find a desirable size of an audience. Start building your fan base as soon as you start building your game. It is important that you can get feedback and ideas from your crowd while you are in the process of game building. Many coders ignore this critical step and regret it at a later stage when it’s too late. You cannot afford to ignore your audience who are already waiting for your innovative creations.
Lot of Loose Ends
Players hate a game that has a lot of bugs and technical glitches or is too slow or too fast than required. All that players are looking for is a bug-free smooth and pleasant experience which is only possible if you do a thorough research about your game. A technical glitch can adversely impact a game’s appeal and distract the player’s immersion. Do a thorough testing and make sure you do not release anything in the market that could break or is unreliable.
Many games fail because they are too small in scope and gamers do not find them worth their time and money. A small scope game will not give a gamer sufficient time to go into the depth of the game and make an emotional attachment. Every gamer is looking to immerse in depth in each game and enjoy every bit of it. A small scoped game can fail badly in meeting this expectation.